Outpost | Rocket Racing
Level Redesign, Implementation & Release
Outpost also began as an initial design from the team lead before transitioning to me for redesign and implementation. I took ownership of refining the layout, improving the playable experience, and carrying the track through iteration and final release.
My responsibility extended beyond changing the route itself. I worked through the broader implementation needs of the track, including gameplay flow, readability, production constraints, and the relationship between the level design and surrounding environment. As development progressed, I continued to evaluate the track as a whole rather than treating individual problems in isolation.
Outpost was also used in promotional material during development. Like Olympus and Anaconda, it demonstrates my ability to take an early design, establish clear ownership, and drive it toward a cohesive, release-ready result.
Experience the Track!
Click here to watch a full playthough of the track on this World Record setting run.
There are multiple paths, so this is just some of the exciting environment.