Photographer
Painter
Game Designer
For more than 18 years, I’ve helped shape games from the earliest stages of testing and experimentation through launch and ongoing live development. My path has taken me from quality assurance at Sony Interactive Entertainment, across dozens of titles, to design work at The Behemoth, Psyonix, and Epic Games. I served as Lead Game Designer on Rocket League Sideswipe and later contributed level design to Rocket Racing, with a focus on systems, in-engine implementation, creative problem-solving, and production-focused R&D.
Outside of games, I paint and photograph as a way to explore atmosphere, composition, texture, and the quieter details that make a place or object feel alive. Across digital and physical work, I’m drawn to the same process: observe closely, experiment freely, and refine an idea until it feels both intentional and human.