Olympus | Rocket Racing
Level Design, Implementation & Release
Olympus began with an initial design created by the team lead. I took ownership of the track after that stage, redesigning the layout and carrying it through implementation, iteration, and release.
My work focused on turning the early concept into a complete playable track, refining flow, readability, pacing, and the overall racing experience while working within the established creative direction. I also handled the practical implementation work needed to move the track from design into a production-ready state.
Olympus is representative of a common part of my role on Rocket Racing: inheriting an existing concept, identifying what was and was not working, and taking responsibility for resolving those issues through design and implementation. The finished track was also used in promotional material during development.
Experience the Track!
Click here to watch a full playthough of the track on this World Record setting run.
There are multiple paths, so this is just some of the exciting environment.