‍ Metallica | Rocket Racing

Lead Level Design & Implementation

Metallica was the largest Rocket Racing track developed by the team, both in physical length and overall production scope. I led level design and implementation, taking responsibility for the track’s gameplay flow, iteration, and delivery while coordinating closely with art leads and production throughout development.

Because the track was tied directly to the Metallica collaboration, I also worked through feedback and requests coming from the band and their representatives, translating those expectations into practical
level-design changes while maintaining gameplay quality and production feasibility. The project required balancing creative direction, stakeholder feedback, technical constraints, and the needs of multiple disciplines through release.

This is a strong example of my ability to take ownership of a high-visibility feature, align multiple teams around a shared goal, and carry a complex piece of content through implementation and iteration. Read more about the Metallica experience in Fortnite here: https://www.fortnite.com/news/metallica-lights-up-fortnite-with-a-new-music-experience-festival-season-and-more

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Festive Falls | Rocket Racing