Azure Grotto | Rocket Racing

Lead Level Design, Implementation & Visual Direction

I led the design and implementation of Azure Grotto with full ownership of the track from layout through final delivery. Alongside the gameplay design, I also had a specific visual direction I wanted the track to achieve and worked closely with the Lead Environment Artist to develop an environment that supported that vision.

The goal was to create a more dramatic and memorable visual experience without losing clarity or flow for the player. That collaboration required balancing level-design needs with composition, environmental storytelling, and the practical requirements of production until we arrived at a result we were both happy with.

Azure Grotto is a good example of my ability to take ownership beyond layout alone—defining both the gameplay experience and the visual direction, then working cross-discipline to carry that vision through implementation.

Experience the Track!

Click here to watch a full playthough of the track on this World Record setting run.
There are multiple paths, so this is just some of the exciting environment.

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